예제 #1
0
    private void Start()
    {
        playerLerp   = player.GetComponent <Lerp>();
        currentLevel = levelsManager.GetCurrentLevel();
#if !UNITY_EDITOR
        testCurrentLevelInScene = false;
#endif
        levelsManager.LoadPlanet(startingPlanet);
        if (testCurrentLevelInScene)
        {
            StartNewLevel();
            onNewLevelLoaded?.Invoke(currentLevel);
        }
        else
        {
            LoadNextLevel();
        }
        Debug.Assert(currentLevel, "Level not found!");
    }