//private ScrolView // Use this for initialization void Start() { //// TEST ONLY // //LevelsDataManager.SaveLevelData("Air", 1, 17000,3); //LevelsDataManager.SaveLevelData("Air", 2, 17500, 2); //LevelsDataManager.SaveLevelData("Air", 3, 18000, 1); //LevelsDataManager.SaveLevelData("Earth", 1, 25000, 0); //LevelsDataManager.SaveLevelData("Earth", 2, 60000, 3); ///**********************************************************/ //// TEST ONLY // //LevelsDataManager.SaveLevelData("Air", 1, 0, 0); //LevelsDataManager.SaveLevelData("Air", 2, 0, 0); //LevelsDataManager.SaveLevelData("Air", 3, 0, 0); //LevelsDataManager.SaveLevelData("Earth", 1, 0, 0); //LevelsDataManager.SaveLevelData("Earth", 2, 0, 0); ///**********************************************************/ // Show all stars owned int[] allStars = LevelsDataManager.GetAllStarsFromWorld(GameManager.world); textMaxStars.text = allStars[0] + "/" + allStars[1]; //Debug.Log("World: " + GameManager.world); levelsData = LevelsDataManager.GetLevelsData(GameManager.world); PopulateLevelSelector(GameManager.world); }
void Start() { // Show all stars owned int[] allStars = LevelsDataManager.GetAllStarsFromWorld(transform.name); textAllStars.text = allStars[0] + " / " + allStars[1]; }