//private ScrolView // Use this for initialization void Start() { //// TEST ONLY // //LevelsDataManager.SaveLevelData("Air", 1, 17000,3); //LevelsDataManager.SaveLevelData("Air", 2, 17500, 2); //LevelsDataManager.SaveLevelData("Air", 3, 18000, 1); //LevelsDataManager.SaveLevelData("Earth", 1, 25000, 0); //LevelsDataManager.SaveLevelData("Earth", 2, 60000, 3); ///**********************************************************/ //// TEST ONLY // //LevelsDataManager.SaveLevelData("Air", 1, 0, 0); //LevelsDataManager.SaveLevelData("Air", 2, 0, 0); //LevelsDataManager.SaveLevelData("Air", 3, 0, 0); //LevelsDataManager.SaveLevelData("Earth", 1, 0, 0); //LevelsDataManager.SaveLevelData("Earth", 2, 0, 0); ///**********************************************************/ // Show all stars owned int[] allStars = LevelsDataManager.GetAllStarsFromWorld(GameManager.world); textMaxStars.text = allStars[0] + "/" + allStars[1]; //Debug.Log("World: " + GameManager.world); levelsData = LevelsDataManager.GetLevelsData(GameManager.world); PopulateLevelSelector(GameManager.world); }
// Use this for initialization void Start() { textActualScore = textActualScoreAux; potencialScoreList = new Dictionary <int, int>(); potencialScoreId = 0; starsRecord = Convert.ToInt32(LevelsDataManager.GetLevelData(GameManager.world, GameManager.level)[0]); scoreRecord = Convert.ToInt32(LevelsDataManager.GetLevelData(GameManager.world, GameManager.level)[1]); textRecordScore.text = scoreRecord.ToString(); textActualScore.text = "0"; numberOfDice = FindObjectsOfType <Dice>().Length; numberOfDice--; maxScore = numberOfDice * 6 * 6; }
public void Completed() { completedPanel.SetActive(true); if (ScoreManager.IsNewRecord()) { newRecordMedal.SetActive(true); LevelsDataManager.SaveLevelData(world, level, ScoreManager.score, ScoreManager.starsRecord); } else { newRecordMedal.SetActive(false); } ScoreManager.UpdateDataLevelInPanel(completedPanel.transform.GetChild(0), completedPanel.transform.GetChild(1).GetComponent <Text>()); Time.timeScale = 0; pauseButton.interactable = false; }
void Start() { // Show all stars owned int[] allStars = LevelsDataManager.GetAllStarsFromWorld(transform.name); textAllStars.text = allStars[0] + " / " + allStars[1]; }