public void RouteInputBack() { if (!_goingBack) { sfxManager.PlayMenuBackSound(); gameData.SetSkipToMode(true); LevelSelect.LoadMainMenu(); } }
public void MainMenu() { gameData.ResetGameStatistics(); Time.timeScale = 1; LevelSelect.LoadMainMenu(); }
public void LoadMainMenu() { gameData.ResetGameStatistics(); LevelSelect.LoadMainMenu(); }