public void GetInHidden() { World = LevelLoader.CreateHiddenWorld(); World.Mario = new SwimMario(); TreeNewBee.SuperMarioBros.Instance.World = World; State = new HiddenWorldState(this); IsHiddenWorld = true; TreeNewBee.SuperMarioBros.Instance.ScManager.ScoreState = new HiddenWorldScore(TreeNewBee.SuperMarioBros.Instance.ScManager, TreeNewBee.SuperMarioBros.Instance.ScManager.Position); PauseFlag = false; WonFlag = false; GameOver = false; Background.Stop(); Background = (State as HiddenWorldState).Background; Background.Play(); Background.IsLooped = true; }