예제 #1
0
 // Update is called once per frame
 void Update()
 {
     areGapsFilled = levelHandler.AreAllGapsFilled();
     if (!hasFired)
     {
         if (areGapsFilled)
         {
             hintText.text = "Click  To  Fire!";
         }
         else
         {
             hintText.text = "";
         }
     }
 }