예제 #1
0
    private void Awake()
    {
        if (levelGenManager == null)
        {
            DontDestroyOnLoad(gameObject);
            levelGenManager = this;
        }
        else if (levelGenManager != this)
        {
            Destroy(gameObject);
            return;
        }

        SetDefaults();
    }
 // Start is called before the first frame update
 void Start()
 {
     genManager = FindObjectOfType <LevelGenManager>();
 }
예제 #3
0
 private void Start()
 {
     seedManager = FindObjectOfType <LevelGenManager>();
 }