private void Awake() { if (levelGenManager == null) { DontDestroyOnLoad(gameObject); levelGenManager = this; } else if (levelGenManager != this) { Destroy(gameObject); return; } SetDefaults(); }
// Start is called before the first frame update void Start() { genManager = FindObjectOfType <LevelGenManager>(); }
private void Start() { seedManager = FindObjectOfType <LevelGenManager>(); }