// Use this for initialization void Start() { levelControl = GameObject.Find("Game Controller").GetComponent <LevelControl>(); player = levelControl.GetPlayer().transform; camera = GetComponent <Camera>(); relPos = player.position - transform.position; }
// Use this for initialization void Start() { // Time.timeScale = 0f; levelControl = GetComponent <LevelControl>(); charMove = levelControl.GetPlayer().GetComponent <CharacterMovement2>(); // levelControl.SetFollow(false); StartCoroutine("StartLevel"); }
// Use this for initialization void Start() { // QualitySettings.vSyncCount = 0; levelControl = GameObject.Find("Game Controller").GetComponent <LevelControl>(); player = levelControl.GetPlayer(); camera = GameObject.Find("Main Camera"); relPosY = camera.transform.position.y - transform.position.y; finish = GameObject.Find("Flag Group").GetComponent <Finish>(); relPos = player.transform.position - transform.position; }
// Camera camera; // Use this for initialization void Start() { //old // player = GameObject.Find("Scout").transform; levelControl = GameObject.Find("Game Controller").GetComponent <LevelControl>(); //new player = levelControl.GetPlayer().transform; // camera = GameObject.Find("Main Camera").GetComponent<Camera>(); // relPos = player.position - transform.position; yDist = Mathf.Abs(player.position.y) + transform.position.y; }
// Use this for initialization void Start() { levelControl = GameObject.Find("Game Controller").GetComponent <LevelControl>(); target = levelControl.GetPlayer(); // player = GameObject.Find("Scout Group").transform; // relPos = player.position.x - transform.position.x; // goScreen = GameObject.Find("Game Over Screen").GetComponent<Image>(); camera = GameObject.Find("Main Camera").GetComponent <Camera>(); cameraFollow = camera.GetComponent <CameraFollow>(); // levelControl = GameObject.Find("Game Controller").GetComponent<LevelControl>(); // statusScreen = GameObject.Find("Status Screen"); rb = GetComponent <Rigidbody2D>(); }
// Use this for initialization void Start() { // print("canvas width: " + GameObject.Find("Canvas").GetComponent<RectTransform>().rect.width); // print(levelClearBox.GetComponent<RectTransform>().rect.center - GameObject.Find("Canvas").GetComponent<RectTransform>().rect.center); // float differenceCanvasAndLevelComplete = levelClearBox.transform.position.x - GameObject.Find("Canvas").transform.position.x; // levelClearText = levelClearBox.transform.GetChild(0).gameObject; // print("difference = " + differenceCanvasAndLevelComplete); // levelCompleteScreenDist = (2f / 3f) * differenceCanvasAndLevelComplete; //************ COMMENTED OUT DUE TO CTRLR ERROR // ctrlNum = XCI.GetNumPluggedCtrlrs(); //*************************** // lvlControl = GameObject.Find("Game Controller").GetComponent<LevelControl>(); target = lvlControl.GetPlayer(); }
// Use this for initialization void Start() { // player = GameObject.Find("Scout").transform; // ctrlNum = XCI.GetNumPluggedCtrlrs(); levelControl = GameObject.Find("Game Controller").GetComponent <LevelControl>(); target = levelControl.GetPlayer(); player = target.transform; relPos = player.position.x - transform.position.x; relPosY = Mathf.Abs(player.position.y - transform.position.y); // goScreen = GameObject.Find("Game Over Screen").GetComponent<Image>(); camera = GameObject.Find("Main Camera").GetComponent <Camera>(); cameraFollow = camera.GetComponent <CameraFollow>(); scoutMvmt = target.GetComponent <CharacterMovement2>(); //************ COMMENTED OUT DUE TO CTRLR ERROR /*if (ctrlNum > 0)*/ goText = "Press A to Restart"; // else goText = "Press Space to Restart"; }
// Use this for initialization void Start() { // sign = warningSign.GetComponent<SpriteRenderer>(); levelControl = GameObject.Find("Game Controller").GetComponent <LevelControl>(); player = levelControl.GetPlayer(); }
// Use this for initialization void Start() { levelControl = GameObject.Find("Game Controller").GetComponent <LevelControl>(); target = levelControl.GetPlayer(); }