public void LoadMap(int map_index) { // Si se carga el primer mapa se muestra la ayuda asociada if (map_index == 0) { ShowHelp(); } else { HideHelp(); } canvas.SetActive(false); generalCanvas.SetActive(false); //Se destruye el mapa anterior Destroy(levelBuilder.board); current_map = map_index; menu_controller.SetLevelNumber(map_index + 1); //MAP LevelMap m = new LevelMap().Load(GameManager.level_maps_factory.maps[map_index]); //int random_level_width = UnityEngine.Random.Range(2, 4); //LevelMap m = // LevelMap.GetRandomMap(random_level_width, // UnityEngine.Random.Range(random_level_width, random_level_width * UnityEngine.Random.Range(1, 3))); //m.Save("map_" + (level_maps_factory.maps.Length + ++created_map_index) + ".map"); //SetupCanvasController.CreateMapSet(); levelBuilder.BuildMap(m); int min = Math.Min(levelBuilder.board_resolution.width, levelBuilder.board_resolution.height); int max = Math.Max(levelBuilder.board_resolution.width, levelBuilder.board_resolution.height); Camera.main.orthographicSize = min + min * max / min; selection = new GameObject("Selection"); selection.transform.parent = levelBuilder.board.transform; piece_size = levelBuilder.half_piece_size * 2; piece_margin = levelBuilder.half_margin * 2; piece_started_index = 0; screen_fader.MakeTransition(); current_state = level_start_state; }