private void InitLevelBuilder() { int LevelSize = LevelMapDirector.GetLevelSize(); Builder = new LevelBuilder (); Builder.SetLevelSize (LevelSize); Builder.BuildLevelGrid (); Builder.BuildLevelBorder (); GameObject WeaponFactoryObject = GameObject.Find("WeaponManager"); WeaponDirector = WeaponFactoryObject.GetComponent<WeaponsManager>(); }