public void Load_Direct_Scene(string Scene_direction) { // Desuscripcion Lenguage.Off_Event(); // Comprobando : Game_Paused Pause_Is_True(); SceneManager.LoadScene(Scene_direction); }
public void Load_Continue() { // Desuscripcion Lenguage.Off_Event(); string Saved_world = PlayerPrefs.GetString("World: "); Static_Implements.Scene_direction = Saved_world; SceneManager.LoadScene("Loading"); }
public void Load(string Scene_direction) { // Desuscripcion Lenguage.Off_Event(); Static_Implements.Scene_direction = Scene_direction; // Comprobando : Game_Paused Pause_Is_True(); SceneManager.LoadScene("Loading"); }
public void Load_New_Game() { string Saved_world = PlayerPrefs.GetString("World: "); if (Saved_world != "") { foreach (GameObject interactable in Interactable) { interactable.GetComponent <Button>().interactable = false; } foreach (GameObject to_active in To_active) { to_active.SetActive(true); } } else { // Desuscripcion Lenguage.Off_Event(); SceneManager.LoadScene("World_1"); } }