// Use this for initialization void Start () { hasTorso = false; arm = GetComponent<Arms> (); leg = GetComponent<LegObject> (); sprRend = GetComponent<SpriteRenderer> (); player = GameObject.Find ("ROLLINGHEAD_0").transform; }
// Use this for initialization void Start() { hasTorso = false; arm = GetComponent <Arms> (); leg = GetComponent <LegObject> (); sprRend = GetComponent <SpriteRenderer> (); player = GameObject.Find("ROLLINGHEAD_0").transform; }
// Use this for initialization void Start() { hasTorso = false; arm = GetComponent <Arms>(); leg = GetComponent <LegObject>(); sprRend = GetComponent <SpriteRenderer>(); sprRend.sprite = head; player = GameObject.Find("Player").transform; }
// Use this for initialization void Start() { hasTorso = false; arm = GetComponent<Arms>(); leg = GetComponent<LegObject>(); sprRend = GetComponent<SpriteRenderer>(); sprRend.sprite = head; player = GameObject.Find("Player").transform; }
void Start() { torso = GetComponent<Torso>(); leg = GetComponent<LegObject>(); arm = GetComponent<Arms>(); myAnimator = GetComponent<Animator>(); myController = GetComponent<Controller2D>(); gravity = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2); jumpVelocity = Mathf.Abs(gravity * timeToJumpApex); }
void Start() { torso = GetComponent <Torso>(); leg = GetComponent <LegObject>(); arm = GetComponent <Arms>(); myAnimator = GetComponent <Animator>(); myController = GetComponent <Controller2D>(); gravity = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2); jumpVelocity = Mathf.Abs(gravity * timeToJumpApex); }
// Use this for initialization void Start () { //body = new Torso (); twoArms = false; oneArm = false; leg = gameObject.GetComponent<LegObject>(); body = gameObject.GetComponent<Torso> (); player = GameObject.Find ("ROLLINGHEAD_0").transform; sprRend = GetComponent<SpriteRenderer> (); armCount = 0; goWithTag = new GameObject[100]; }
// Use this for initialization void Start() { //body = new Torso (); twoArms = false; oneArm = false; leg = gameObject.GetComponent <LegObject>(); body = gameObject.GetComponent <Torso> (); player = GameObject.Find("ROLLINGHEAD_0").transform; sprRend = GetComponent <SpriteRenderer> (); armCount = 0; goWithTag = new GameObject[100]; }