Example #1
0
	// Use this for initialization
	void Start () {
		hasTorso = false;
		arm = GetComponent<Arms> ();
		leg = GetComponent<LegObject> ();
		sprRend = GetComponent<SpriteRenderer> ();
		player = GameObject.Find ("ROLLINGHEAD_0").transform;
	}
Example #2
0
 // Use this for initialization
 void Start()
 {
     hasTorso = false;
     arm      = GetComponent <Arms> ();
     leg      = GetComponent <LegObject> ();
     sprRend  = GetComponent <SpriteRenderer> ();
     player   = GameObject.Find("ROLLINGHEAD_0").transform;
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     hasTorso       = false;
     arm            = GetComponent <Arms>();
     leg            = GetComponent <LegObject>();
     sprRend        = GetComponent <SpriteRenderer>();
     sprRend.sprite = head;
     player         = GameObject.Find("Player").transform;
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     hasTorso = false;
     arm = GetComponent<Arms>();
     leg = GetComponent<LegObject>();
     sprRend = GetComponent<SpriteRenderer>();
     sprRend.sprite = head;
     player = GameObject.Find("Player").transform;
 }
Example #5
0
 void Start()
 {
     torso = GetComponent<Torso>();
     leg = GetComponent<LegObject>();
     arm = GetComponent<Arms>();
     myAnimator = GetComponent<Animator>();
     myController = GetComponent<Controller2D>();
     gravity = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2);
     jumpVelocity = Mathf.Abs(gravity * timeToJumpApex);
 }
Example #6
0
 void Start()
 {
     torso        = GetComponent <Torso>();
     leg          = GetComponent <LegObject>();
     arm          = GetComponent <Arms>();
     myAnimator   = GetComponent <Animator>();
     myController = GetComponent <Controller2D>();
     gravity      = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2);
     jumpVelocity = Mathf.Abs(gravity * timeToJumpApex);
 }
Example #7
0
	// Use this for initialization
	void Start () {
		//body = new Torso ();
		twoArms = false;
		oneArm = false;
		leg = gameObject.GetComponent<LegObject>();
		body = gameObject.GetComponent<Torso> ();
		player = GameObject.Find ("ROLLINGHEAD_0").transform;
		sprRend = GetComponent<SpriteRenderer> ();
		armCount = 0;
		goWithTag = new GameObject[100];
	}
Example #8
0
 // Use this for initialization
 void Start()
 {
     //body = new Torso ();
     twoArms   = false;
     oneArm    = false;
     leg       = gameObject.GetComponent <LegObject>();
     body      = gameObject.GetComponent <Torso> ();
     player    = GameObject.Find("ROLLINGHEAD_0").transform;
     sprRend   = GetComponent <SpriteRenderer> ();
     armCount  = 0;
     goWithTag = new GameObject[100];
 }