public void ActivateAndReturn()
    {
        for (int i = 0; i < objects.Length; i++)
        {
            objects[i].transform.position = currentPos[i];
            objects[i].SetActive(true);
        }

        playerSprite.GetComponent <SpriteRenderer>().sprite = normalPlayerSprite;
        rButton.OnPointerUp(null);
        lButton.OnPointerUp(null);
        textUI.text = 0.ToString();
        GetComponent <IncreasingEnemySpeed>().count = 0;
    }