public void ActivateAndReturn() { for (int i = 0; i < objects.Length; i++) { objects[i].transform.position = currentPos[i]; objects[i].SetActive(true); } playerSprite.GetComponent <SpriteRenderer>().sprite = normalPlayerSprite; rButton.OnPointerUp(null); lButton.OnPointerUp(null); textUI.text = 0.ToString(); GetComponent <IncreasingEnemySpeed>().count = 0; }