generateAudioFromCurve() 공개 정적인 메소드

public static generateAudioFromCurve ( AnimationCurve curve, int frequencyRate = 44100 ) : AudioClip
curve UnityEngine.AnimationCurve
frequencyRate int
리턴 UnityEngine.AudioClip
예제 #1
0
    static int generateAudioFromCurve(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 1);
                UnityEngine.AudioClip      o    = LeanAudio.generateAudioFromCurve(arg0);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 2)
            {
                UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.AudioClip o = LeanAudio.generateAudioFromCurve(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LeanAudio.generateAudioFromCurve"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #2
0
 static public int generateAudioFromCurve_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.AnimationCurve a1;
         checkType(l, 1, out a1);
         System.Int32 a2;
         checkType(l, 2, out a2);
         var ret = LeanAudio.generateAudioFromCurve(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
예제 #3
0
 static int generateAudioFromCurve(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationCurve));
         int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.AudioClip o = LeanAudio.generateAudioFromCurve(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #4
0
 static public int generateAudioFromCurve_s(IntPtr l)
 {
     try {
         UnityEngine.AnimationCurve a1;
         checkType(l, 1, out a1);
         System.Int32 a2;
         checkType(l, 2, out a2);
         var ret = LeanAudio.generateAudioFromCurve(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }