private void Update() { if (IsPlaying) { if (hudLeaderBoard) { HudLeaderBoard(LeaderBoardData.GetDatas()); } if (hudTime) { time += DT; if (GameController.GameTime - time > 0) { HudTime(GameController.GameTime - time); } else { HudTime(0); A.GC.GameOver(); } } } }
private void Update() { if (A.IsPlaying) { if (hudLeaderBoard.NotNull()) { HudLeaderBoard(LeaderBoardData.GetDatas()); } if (hudTime.NotNull()) { time += Time.deltaTime; if (GameController.GameTime - time > 0) { HudTime(GameController.GameTime - time); } else { HudTime(0); A.GC.GameOver(); } } } }
public void LevelCompleted() { LevelCompleted(LeaderBoardData.GetDatas()); }
public void GameOver(bool isComplete = true) { GameOver(isComplete, LeaderBoardData.GetDatas()); }