// 导弹锁定玩家 public void notifyMissileLockPlayer(bool locked) { LayoutTools.ACTIVE_WINDOW(mAttackEffectRoot, locked); if (locked) { LayoutTools.ALPHA_KEYFRAME_WINDOW(mAttackEffectRoot, GameDefine.ONE_ZERO_ONE_CURVE, 0.4f, 1.0f, 0.7f, true); } else { LayoutTools.ALPHA_WINDOW(mAttackEffectRoot, 1.0f); } }
public override void onShow(bool immediately, string param) { LayoutTools.ALPHA_KEYFRAME_WINDOW(mDirectionTexture, GameDefine.ONE_ZERO_ONE, 0.3f, 1.0f, 1.0f, true); GameTools.PLAY_AUDIO_UI(mDirectionTexture, SOUND_DEFINE.SD_WRONG_DIRECTION, true); }