Esempio n. 1
0
 // 导弹锁定玩家
 public void notifyMissileLockPlayer(bool locked)
 {
     LayoutTools.ACTIVE_WINDOW(mAttackEffectRoot, locked);
     if (locked)
     {
         LayoutTools.ALPHA_KEYFRAME_WINDOW(mAttackEffectRoot, GameDefine.ONE_ZERO_ONE_CURVE, 0.4f, 1.0f, 0.7f, true);
     }
     else
     {
         LayoutTools.ALPHA_WINDOW(mAttackEffectRoot, 1.0f);
     }
 }
Esempio n. 2
0
 public override void onShow(bool immediately, string param)
 {
     LayoutTools.ALPHA_KEYFRAME_WINDOW(mDirectionTexture, GameDefine.ONE_ZERO_ONE, 0.3f, 1.0f, 1.0f, true);
     GameTools.PLAY_AUDIO_UI(mDirectionTexture, SOUND_DEFINE.SD_WRONG_DIRECTION, true);
 }