public void AddLayer(LayerDef layerDef) { if (!_layerList.Contains(layerDef.ID)) { _layerList.Add(layerDef); } }
/// <summary> /// Adds a layer to WMS request /// </summary> /// <remarks>Layer names are case sensitive.</remarks> /// <param name="name">Name of layer</param> /// <exception cref="System.ArgumentException">Throws an exception is an unknown layer is added</exception> public void AddLayer(string name) { if (!LayerExists(wmsClient.Layer, name)) throw new ArgumentException("Cannot add WMS Layer - Unknown layername"); LayerList.Add(name); }
/// <summary> /// 读取图层列表 /// </summary> public void ReadConfig(string configString, Image srcImage) { if (configString.ToLower() == "noseg")//当图片不用分割时直接赋值 { LayerList.Add(new LayerInfo() { LayerImage = new Bitmap(srcImage), IsChangeColor = true, IsAddBackGround = true }); return; } string[] configStingList = configString.Split('.'); if (configStingList.Length == 1)//当图层配置只有一个图层时 { LayerList.Add(new LayerInfo(configStingList[0], srcImage, 0, true)); } else { for (int i = 0; i < configStingList.Length; i++) { if (i == 0) { LayerList.Add(new LayerInfo(configStingList[i], srcImage, 0, false)); } else { LayerList.Add(new LayerInfo(configStingList[i], srcImage, LayerList[i - 1].Start_Point.Y + LayerList[i - 1].Image_Size.Height, false)); } } } }
/// <summary> /// Adds a layer to WMS request /// </summary> /// <remarks>Layer names are case sensitive.</remarks> /// <param name="name">Name of layer</param> /// <exception cref="System.ArgumentException">Throws an exception is an unknown layer is added</exception> public void AddLayer(string name) { if (_wmsClient == null || LayerList == null || !LayerExists(_wmsClient.Layer, name)) { throw new ArgumentException("Cannot add WMS Layer - Unknown layer name"); } LayerList.Add(name); }
public GridBasedLevel() : base() { LayerList.Add(new GridBasedLayerFloor()); LayerList.Add(new GridBasedLayerObstacle()); LayerList.Add(new GridBasedLayerInteractive()); LayerList.Add(new GridBasedLayerParticleEffect()); LayerList.Add(new GridBasedLayerLight()); LayerList.Add(new GridBasedLayerSound()); }
public bool AddLayer(StreamDeckLayer streamDeckLayer) { if (streamDeckLayer == null || string.IsNullOrEmpty(streamDeckLayer.Name)) { return(false); } if (!LayerList.Contains(streamDeckLayer)) { LayerList.Add(streamDeckLayer); } SetActiveLayer(streamDeckLayer.Name); return(true); }
/// <summary> /// Creates a new layer in the layer list /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void layerToolStripMenuItem_Click(object sender, EventArgs e) { Bitmap temp = new Bitmap(canvasResolution.Item1, canvasResolution.Item2); Graphics g = Graphics.FromImage(temp); lock (g) { g.Clear(Color.FromArgb(0, 0, 0, 0)); } g.Dispose(); LayerList.Add(temp); LayerOpacities.Add(100); currentLayer = LayerList.Count - 1; updateLayerVisuals(); colorControl(); }
public IdentifyVM(MapVM mapVM) { MapVM = mapVM; var _fakeLayer = new FeatureLayer(); _fakeLayer.Name = "<All>"; LayerList.Add(_fakeLayer); SelectedLayer = _fakeLayer; GraphicsOverlay = new GraphicsOverlay(); MapVM.MapView.GraphicsOverlays.Add(GraphicsOverlay); IdentifyLayerResults = new ObservableCollection <LayerResult>(); IdentifyLayerResults.CollectionChanged += IdentifyLayerResults_CollectionChanged; foreach (var item in MapVM.Map.OperationalLayers) { if (item is FeatureLayer) { LayerList.Add(item); } if (item is GroupLayer) { foreach (var subitem in ((GroupLayer)item).Layers) { if (subitem is FeatureLayer) { LayerList.Add(subitem); } } } } MapVM.MapView.GeoViewTapped += Identify; }
public void LayerListChanged(PlotterController sender, LayerListInfo layerListInfo) { foreach (LayerHolder lh in LayerList) { lh.PropertyChanged -= LayerListItemPropertyChanged; } LayerList.Clear(); foreach (CadLayer layer in layerListInfo.LayerList) { LayerHolder layerHolder = new LayerHolder(layer); layerHolder.PropertyChanged += LayerListItemPropertyChanged; LayerList.Add(layerHolder); } int idx = GetLayerListIndex(layerListInfo.CurrentID); if (idx >= 0) { SelectedItem = LayerList[idx]; } }
/// <summary> /// Initializes a new instance of a sprite by cloning another timeline. /// </summary> /// <param name="srcTimeline">The timeline to clone.</param> /// <param name="className">If the cloned timeline is a SWF, then /// you should pass in a class name here. The MainTimeline class /// will be renamed in here to this new name.</param> public Sprite(Timeline srcTimeline, SWF root, string className = null) { this._root = root; /* Layers are just objects that exist purely to be arranged in some * kind of order and be pointed at by more meaningful, other things. * To clone layers, we need to simply copy the list and map old * layer refs to our new ones. */ Dictionary <Layer, Layer> newLayers = new Dictionary <Layer, Layer>(srcTimeline.LayerCount); foreach (Layer l in srcTimeline.Layers) { Layer newLayer = new Layer(this); LayerList.Add(newLayer); newLayers.Add(l, newLayer); } FrameList = new List <Frame>((int)srcTimeline.FrameCount); foreach (Frame f in srcTimeline.Frames) { Frame newFrame = new Frame(); foreach (IDisplayListItem dli in f.DisplayList) { newFrame.AddTag(dli.Clone(newLayers[dli.Layer], false)); } FrameList.Add(newFrame); } if (srcTimeline is SWF) { SWF srcSWF = (SWF)srcTimeline; if (className != null) { if (srcSWF.Class != null) { srcSWF.RenameMainTimelineClass(className); } /* Else the class will be generated later */ } RemapFonts(srcSWF, root); if (className != null) { foreach (DoABC abc in srcSWF.Scripts) { root.MergeScript(abc); } } if (className == null) { /* It's tempting to use ClassByName("flash.display.MovieClip") but * remember that that class exists in the player, not the SWF. What * we need in this case is just the name of the class, not a reference * to the class itself. Because that's complicated, we assign a * dummy class and watch for it when we write the class out. */ this.Class = AdobeClass.CreateFlashDisplayMovieClip(root.FirstScript.Code); } else { this.Class = srcSWF.Class; } } }
private Layer AddLayer(int depth) { LayerList.Add(new Layer(depth)); return(LayerList[LayerList.Count - 1]); }