예제 #1
0
 private void LateUpdate()
 {
     if (Instance == this)
     {
         LateUpdateEvent?.Invoke();
     }
 }
예제 #2
0
 void LateUpdate()
 {
     onTrigger.Invoke(gameObject);
 }
예제 #3
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 private void LateUpdate()
 {
     _loopSystemsLateUpdate?.Invoke();
     LateUpdateEvent?.Invoke();
 }
예제 #4
0
 // ReSharper disable once UnusedMember.Local
 private void LateUpdate()
 {
     LateUpdateEvent?.Invoke();
 }
예제 #5
0
 // Update is called once per frame
 void Update()
 {
     fristUpdateEvent.Invoke();
     updateEvent.Invoke();
     lateUpdateEvent.Invoke();
 }