예제 #1
0
    void Start()
    {
        _language = GameObject.Find("GameManager").GetComponent <Language>();
        LanguageSerializer.StringStringDico uiComponent = _language.GetLanguage().UI;
        foreach (ButtonsClass buttonsClass in ButtonsArray)
        {
            buttonsClass.button.GetComponent <TextMeshProUGUI>().text = uiComponent[buttonsClass.tag];
        }
//        PlayText.GetComponent<TextMeshProUGUI>().text = uiComponent["PlayText"];
    }
예제 #2
0
파일: Scenario.cs 프로젝트: shobu13/aomi
 void Start()
 {
     _intro    = GameObject.Find("GameManager").GetComponent <Language>().GetLanguage().Intro;
     Text.text = _intro["intro1"];
 }
예제 #3
0
 void UpdateText()
 {
     LanguageSerializer.StringStringDico uiComponent = _language.GetLanguage().UI;
     LanguageText.GetComponent <TextMeshProUGUI>().text = uiComponent["LanguageText"];
     ReturnText.GetComponent <TextMeshProUGUI>().text   = uiComponent["ReturnText"];
 }