void Start() { _language = GameObject.Find("GameManager").GetComponent <Language>(); LanguageSerializer.StringStringDico uiComponent = _language.GetLanguage().UI; foreach (ButtonsClass buttonsClass in ButtonsArray) { buttonsClass.button.GetComponent <TextMeshProUGUI>().text = uiComponent[buttonsClass.tag]; } // PlayText.GetComponent<TextMeshProUGUI>().text = uiComponent["PlayText"]; }
void Start() { _intro = GameObject.Find("GameManager").GetComponent <Language>().GetLanguage().Intro; Text.text = _intro["intro1"]; }
void UpdateText() { LanguageSerializer.StringStringDico uiComponent = _language.GetLanguage().UI; LanguageText.GetComponent <TextMeshProUGUI>().text = uiComponent["LanguageText"]; ReturnText.GetComponent <TextMeshProUGUI>().text = uiComponent["ReturnText"]; }