/// <summary> /// Load translations for this mod. /// </summary> private void LoadTranslation() { var currentLanguage = MyAPIGateway.Session.Config.Language; var supportedLanguages = new HashSet <MyLanguagesEnum>(); switch (currentLanguage) { case MyLanguagesEnum.English: Lang.Add(MyLanguagesEnum.English, new Dictionary <string, string> { { nameof(ModText.Description_Save), "Saves a Color Set with the given name." }, { nameof(ModText.Description_Load), "Loads a Color Set with the given name." }, { nameof(ModText.Description_Remove), "Removes a Color Set with given name." }, { nameof(ModText.Description_List), "Lists all available color sets." }, { nameof(ModText.Description_Help), "Shows this help page." }, { nameof(ModText.NoColorSetFound), "No color set with name '{0}' found." }, { nameof(ModText.NoColorSetsAvailable), "No color sets available." }, { nameof(ModText.ColorSetRemoved), "Color set '{0}' removed." }, { nameof(ModText.ColorSetSaved), "Color set '{0}' saved." } }); break; case MyLanguagesEnum.German: Lang.Add(MyLanguagesEnum.German, new Dictionary <string, string> { { nameof(ModText.Description_Save), "Speichert ein Color Set mit dem angegebenen namen." }, { nameof(ModText.Description_Load), "Lädt ein Color Set mit dem angegebenen Namen." }, { nameof(ModText.Description_Remove), "Entfernt ein Color Set mit dem angegebenen Namen." }, { nameof(ModText.Description_List), "Listet alle verfügbaren Color Sets auf." }, { nameof(ModText.Description_Help), "Zeigt diese Hilfe-Seite" }, { nameof(ModText.NoColorSetFound), "Kein Color Set mit dem namen {0} gefunden." }, { nameof(ModText.NoColorSetsAvailable), "Keine Color Sets verfügbar." }, { nameof(ModText.ColorSetRemoved), "Color Set '{0}' entfernt." }, { nameof(ModText.ColorSetSaved), "Color Set '{0}' gespeichert." } }); break; } Texts.LoadSupportedLanguages(supportedLanguages); if (supportedLanguages.Contains(currentLanguage)) { Texts.LoadTexts(currentLanguage); } else if (supportedLanguages.Contains(MyLanguagesEnum.English)) { Texts.LoadTexts(); } }
private static void OpenYNDialogue(GameObject shiny, string text, Func <bool> canBuy) { FSMUtility.LocateFSM(GameObject.Find("DialogueManager"), "Box Open YN").SendEvent("BOX UP YN"); FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").FsmVariables .GetFsmGameObject("Requester").Value = shiny; Lang.Add("UI", "RANDOMIZER_YN_DIALOGUE", text); if (!canBuy()) { KillGeoText().RunCoroutine(); } FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").FsmVariables .GetFsmInt("Toll Cost").Value = 0; FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").FsmVariables .GetFsmGameObject("Geo Text").Value.SetActive(true); GameObject.Find("Text YN").GetComponent <DialogueBox>().StartConversation("RANDOMIZER_YN_DIALOGUE", "UI"); }
private static void ApplyHint(string locId, string hintSheet, string hintKey) { string itemId = RandomizerMod.Instance.ItemPlacements.FirstOrDefault(i => i.Value == locId).Key; if (itemId == null) { return; } itemId = itemId.Substring(0, itemId.IndexOf('.')); Item item = RandoResources.Items.FirstOrDefault(i => i.Id == itemId); if (item == null || !item.TryGetNextStage(out ItemStage stage)) { return; } Lang.Add(hintSheet, hintKey, Lang.Get(stage.Popup.Name, "UI")); }