public void _50082_WaitOnEvent_Disposed() { TestHelpers.CatchExpected(50082, "SpPeriodicWakeupOnly", "WaitOnEvent", "Attempting to use Disposed Object", () => { SpPeriodicWakeupOnly w = new SpPeriodicWakeupOnly(); w.Dispose(); Thread.Sleep(100); w.WaitOnEvent(); }); }
public void _50080_EventReceived_Disposed() { TestHelpers.CatchExpected(50080, "SpPeriodicWakeupOnly", "EventReceived", "Attempting to use Disposed Object", () => { SpPeriodicWakeupOnly w = new SpPeriodicWakeupOnly(); w.Dispose(); Thread.Sleep(100); w.EventReceived(BehaviorResponseEventType.MsgArrived); }); }
public void _50081_EventReceived_UnhandledType() { TestHelpers.CatchUnexpected(() => { SpPeriodicWakeupOnly w = new SpPeriodicWakeupOnly(); w.EventReceived(BehaviorResponseEventType.Undefined); w.Dispose(); Thread.Sleep(100); }); this.logReader.Validate(50081, "SpPeriodicWakeupOnly", "EventReceived", "The Behavior Response Event Type 'Undefined' is not Supported"); }
public void _50084_OnPeriodicTimer_Busy() { TestHelpers.CatchUnexpected(() => { SpPeriodicWakeupOnly w = new SpPeriodicWakeupOnly(); // setting terminate allows it to drop through the waitOnEvent w.EventReceived(BehaviorResponseEventType.TerminateRequest); w.WaitOnEvent(); Thread.Sleep(100); // we then hit it with another event. Normaly the user would loop back to the wait to set it not busy w.EventReceived(BehaviorResponseEventType.PeriodicWakeup); w.Dispose(); Thread.Sleep(100); }); this.logReader.Validate(50084, "SpPeriodicWakeupOnly", "OnPeriodicTimer", "Still Busy When the Periodic Timer Woke Up"); }
private SpStateMachineEngine GetEngine(out ISpEventListner listner, MyDataClass dataClass, ISpState firstState) { ISpStateMachine sm = new MyStateMachine(dataClass, firstState); ISpEventStore store = new SimpleDequeEventStore(new MyTickMsg()); ISpBehaviorOnEvent behavior = new SpPeriodicWakeupOnly(); ISpPeriodicTimer timer = new WinSimpleTimer(new TimeSpan(0, 0, 0, 0, 500)); //ISpEventListner listner = new SimpleEventListner(); listner = new SimpleEventListner(); listner.ResponseReceived += new Action<ISpEventMessage>((msg) => { }); // Simulates DI return new SpStateMachineEngine(listner, store, behavior, sm, timer); }
public void TestInitialGenericSpState() { TestHelpers.CatchUnexpected(() => { MyDataClass dataClass = new MyDataClass(); // This would normally be the main superstate which includes all other states cascading within it's and it's children's constructors MyState sParent = new MyState(MyStateID.NotStarted, dataClass); MyState s = new MyState(sParent, MyStateID.WaitingForUserInput, dataClass); MyState s2 = new MyState(sParent, MyStateID.Active, dataClass); Console.WriteLine("SuperState sParent name:{0}", sParent.FullName); Console.WriteLine("State s name:{0}", s.FullName); Console.WriteLine("State s2 name:{0}", s2.FullName); s.RegisterOnEventTransition(new SpEnumToInt(MyEventType.Stop), new SpStateTransition(SpStateTransitionType.NextState, s2, null)); ISpStateMachine sm = new MyStateMachine(dataClass, s); ISpEventStore store = new SimpleDequeEventStore(new MyTickMsg()); ISpBehaviorOnEvent behavior = new SpPeriodicWakeupOnly(); ISpPeriodicTimer timer = new WinSimpleTimer(new TimeSpan(0, 0, 0, 0, 1000)); ISpEventListner listner = new SimpleEventListner(); listner.ResponseReceived += new Action<ISpEventMessage>((msg) => { }); // TODO - Need a default response msg // Simulates DI SpStateMachineEngine engine = new SpStateMachineEngine(listner, store, behavior, sm, timer); engine.Start(); Thread.Sleep(3000); //sm.Tick(new BaseMsg(99, 456)); //listner.PostMessage(new SpBaseMsg(MyMessageType 777, 12345)); listner.PostMessage(new MyBaseMsg(MyMsgType.SimpleMsg, MyEventType.Stop)); Thread.Sleep(3000); engine.Stop(); Console.WriteLine("Disposing Engine - thread should not output while I wait 3 seconds"); engine.Dispose(); Thread.Sleep(3000); Console.WriteLine("Done"); // Multi call test engine.Dispose(); engine.Dispose(); engine.Dispose(); Console.WriteLine("Engine Disposed"); //SpState<DataClass> state = new SpState<DataClass>(dataClass); //SpStateMachine<DataClass> stateMachine = new SpStateMachine<DataClass>(dataClass, state); }); }