public IEnumerator CaptureLandmark_NeutralLandmarkPlayerBeerAmountCorrect() { Setup(); // capturing landmark Sector landmarkedSector = map.sectors[1]; landmarkedSector.Initialize(); Landmark landmark = landmarkedSector.GetLandmark(); Player playerA = game.players[0]; // ensure 'landmarkedSector' is a landmark of type Beer Assert.IsNotNull(landmarkedSector.GetLandmark()); landmark.SetResourceType(Landmark.ResourceType.Beer); // get player beer amount before capture int oldBeer = playerA.GetBeer(); playerA.Capture(landmarkedSector); // ensure sector is captured correctly Assert.AreSame(landmarkedSector.GetOwner(), playerA); Assert.IsTrue(playerA.ownedSectors.Contains(landmarkedSector)); // ensure resources are gained correctly Assert.IsTrue(playerA.GetBeer() - oldBeer == landmark.GetAmount()); yield return(null); }
public IEnumerator CaptureLandmark_BothPlayersKnowledgeAmountCorrect() { Setup(); // capturing landmark Sector landmarkedSector = map.sectors[1]; landmarkedSector.Initialize(); Landmark landmark = landmarkedSector.GetLandmark(); Player playerA = game.players[0]; Player playerB = game.players[1]; playerB.Capture(landmarkedSector); // ensure 'landmarkedSector' is a landmark of type Knowledge Assert.IsNotNull(landmarkedSector.GetLandmark()); landmark.SetResourceType(Landmark.ResourceType.Defence); // get knowledge amounts for each player before capture int attackerKnowledgeBeforeCapture = playerA.GetDefence(); int defenderKnowledgeBeforeCapture = playerB.GetDefence(); Player previousOwner = landmarkedSector.GetOwner(); playerA.Capture(landmarkedSector); // ensure sector is captured correctly Assert.AreSame(landmarkedSector.GetOwner(), playerA); Assert.IsTrue(playerA.ownedSectors.Contains(landmarkedSector)); // ensure resources are transferred correctly Assert.IsTrue(attackerKnowledgeBeforeCapture + landmark.GetAmount() == playerA.GetDefence()); Assert.IsTrue(defenderKnowledgeBeforeCapture - landmark.GetAmount() == previousOwner.GetDefence()); yield return(null); }