예제 #1
0
 /// <summary>
 /// Restores the sector state from a memento. This also needs the list of
 /// available players in order to set up the Owner reference.
 /// </summary>
 /// <param name="memento">The memento to restore from.</param>
 /// <param name="players">The list of current players.</param>
 public void RestoreFromMemento(SerializableSector memento, Player[] players)
 {
     // restore the occupying unit
     if (memento.unit != null)
     {
         unit = Instantiate(players[memento.ownerId].unitPrefab).GetComponent <Unit>();
         unit.RestoreFromMemento(memento.unit, players, this);
     }
     landmark = gameObject.GetComponentInChildren <Landmark>();
     if (landmark != null)
     {
         landmark.RestoreFromMemento(memento.landmark);
     }
     if (memento.ownerId >= 0)
     {
         players[memento.ownerId].Capture(this);
     }
     pvc = memento.PVC;
 }