public void AddStar(Star star) { if (!gameplay) { return; } // TEMP: just set size to large to show selected star.SetSelected(true, largeStarSize); // TODO: connection stuff /* * if (lastClickedStar) * { * GameObject cObj = Instantiate(connectionPrefab) as GameObject; * Connector c = cObj.GetComponent<Connector>(); * c.SetConnection(lastClickedStar.transform.position, star.transform.position); * * lastClickedStar.transform.localScale = largeStarSize; * star.transform.localScale = largeStarSize; * * lastClickedStar.AddConnection(star, c); * } * lastClickedStar = star; */ lamp.AddColor(star.color); reaperAnim.Play(false); CheckColor(); }