public string GetString(string key) { // Init(); string str = "0"; if (IsContainsKey(key)) { str = ltLocalization.GetText(key); } else { str = _common.ltLocalization.GetText(key); } return(str); }
// Use this for initialization void Start() { //获取按钮名称,执行指定函数 switch (GetComponent<Button>().name) { case "NewGame": GetComponent<Button>().onClick.AddListener(NewGameClick); break; case "Continue": GetComponent<Button>().onClick.AddListener(ContinueClick); break; case "Settings": GetComponent<Button>().onClick.AddListener(SettingsClick); break; case "Quit": GetComponent<Button>().onClick.AddListener(QuitClick); break; } LTLocalization.GetText(GetComponent<Text>().text); }
public void Init() { if (b_Init) { return; } b_Init = true; switch (_type) { case LocalType.Materia: //Debug.Log("(LTLocalization.GetText(key) = " + LTLocalization.GetText(key)); mRender.material = Resources.Load <Material>(LTLocalization.GetText(key)); break; case LocalType.Texture: mRender.material.SetTexture("_MainTex", Resources.Load <Texture>(LTLocalization.GetText(key))); break; } }
private void Refresh() { int level = GameData.GetChanllangeLevel(); max_level.text = string.Format(LTLocalization.GetText("1"), level); }