public static void Init() { Debug.Log("Init 初始化"); mInstance = new LTLocalization(); mInstance.SetLanguage(Application.systemLanguage); mInstance.SetLanguage(SystemLanguage.English); mInstance.ReadData(); }
void Awake() { LTLocalization.Init(); DontDestroyOnLoad(this.gameObject); UIManager.Instance._Init(this.transform); UIManager.Instance.PushShow(UILogin.Info, true); GameControl.Instance.Init(this.transform); }
public static void ManualSetLanguage(SystemLanguage setLanguage) { if (null == mInstance) { mInstance = new LTLocalization(); } mInstance.SetLanguage(setLanguage); mInstance.ReadData(); }
// void setLanguageType(LanguageType languageType); public void Init(string file) { // if(instance!=null){ // return; // } // instance = new Language(); ltLocalization = new LTLocalization(); //csv需要在pc上先转换成utf8格式 ltLocalization.csvFilePath = file; //Resources 不要后缀 // mInstance.SetLanguage(SystemLanguage.Chinese); // mInstance.ReadData(); }
// Use this for initialization void Start() { //获取按钮名称,执行指定函数 switch (GetComponent<Button>().name) { case "NewGame": GetComponent<Button>().onClick.AddListener(NewGameClick); break; case "Continue": GetComponent<Button>().onClick.AddListener(ContinueClick); break; case "Settings": GetComponent<Button>().onClick.AddListener(SettingsClick); break; case "Quit": GetComponent<Button>().onClick.AddListener(QuitClick); break; } LTLocalization.GetText(GetComponent<Text>().text); }
public void Init() { if (b_Init) { return; } b_Init = true; switch (_type) { case LocalType.Materia: //Debug.Log("(LTLocalization.GetText(key) = " + LTLocalization.GetText(key)); mRender.material = Resources.Load <Material>(LTLocalization.GetText(key)); break; case LocalType.Texture: mRender.material.SetTexture("_MainTex", Resources.Load <Texture>(LTLocalization.GetText(key))); break; } }
public static void Init() { mInstance = new LTLocalization(); mInstance.SetLanguage(Application.systemLanguage); mInstance.ReadData(); }
public void Init(byte[] data) { ltLocalization = new LTLocalization(); ltLocalization.Init(data); }
private void Refresh() { int level = GameData.GetChanllangeLevel(); max_level.text = string.Format(LTLocalization.GetText("1"), level); }