public LS_ManagedObjectActivateDeactivate(GameObject p_go, LS_ITrigger p_trigger)
     : base(p_trigger)
 {
     m_go = p_go;
     if (m_go != null)
     {
         m_isVisible = m_go.activeSelf;
     }
 }
예제 #2
0
 public LS_ManagedObjectBase(LS_ITrigger p_trigger)
 {
     m_id      = s_nextFreeID++;
     m_trigger = p_trigger;
 }