public LS_ManagedObjectActivateDeactivate(GameObject p_go, LS_ITrigger p_trigger) : base(p_trigger) { m_go = p_go; if (m_go != null) { m_isVisible = m_go.activeSelf; } }
public LS_ManagedObjectBase(LS_ITrigger p_trigger) { m_id = s_nextFreeID++; m_trigger = p_trigger; }