// Use this for initialization void Start() { nbAgents = GameObject.Find("AgentManager").transform.childCount; v_size = 10; valuesA = new int[v_size]; valuesF = new int[v_size]; valuesW = new int[v_size]; LR1.SetVertexCount(0); LR2.SetVertexCount(0); LR3.SetVertexCount(0); LR1.SetColors(Color.green, Color.green); LR2.SetColors(Color.red, Color.red); LR3.SetColors(Color.blue, Color.blue); LR1.enabled = false; LR2.enabled = false; LR3.enabled = false; timeCurrent = Time.fixedTime; for (int i = 0; i < v_size; i++) { valuesA[i] = -1; valuesF[i] = -1; valuesW[i] = -1; } nbAgents = countAgents(); nbWater = countWater(); nbFood = countFood(); yUp = T1.position.y; yDown = T2.position.y; current = state.None; }