internal void Render(Graphics Device) { Executor_.SetDevice(Device); WinConvert.SetDevice(Device); LGui.Begin(); if (DemoIndex_ != -1) { DemoList_[DemoIndex_].Render(); } else { Device.FillRectangle(BrushCache.GetOrCreate(LGuiColor.Red), 0, 0, WinSize.X, WinSize.Y); } LGui.End(); Device.DrawString($"DrawCall : {LGui.GetDrawCall()}", TextFont_, Brushes.White, 800, 520); }