internal override void Render() { LGui.BeginFrame("Test", new LGuiRect(500, 5, 400, 400)); LGui.Button("asd"); LGui.Texture("1.jpg"); LGui.EndFrame(); if (LGui.BeginWindow("First Window", new LGuiVec2(300, 300))) { if (LGui.Button("Click Me")) { System.Console.WriteLine("Window1"); } LGui.ColorPicker("asd", ref Color); LGui.EndWindow(); } if (LGui.BeginWindow("Second Window", new LGuiRect(400, 100, 300, 300), LGuiWindowFlags.NoCollapse)) { if (LGui.Button("Click Me")) { System.Console.WriteLine("Window2"); } LGui.EndWindow(); } if (LGui.BeginWindow("Third Window", new LGuiRect(200, 300, 300, 300), LGuiWindowFlags.NoTitle)) { if (LGui.Button("Click Me")) { System.Console.WriteLine("Window3"); } LGui.EndWindow(); } LGui.Text(LGuiColor.Red, "aaa"); LGui.ProgressBar("bar1", Color.R); }