public static void AddButton(DebugButtonPanel btnPanel, string btnLabel, Action onClickFunction, out GameObject debugBtnObj) { debugBtnObj = null; if (LC_Utils.IsBuildForProduction()) { return; } Vector3 btnPos = btnPanel.transform.position; btnPos += btnPanel.transform.up * (btnPanel.ButtonQuantity * LC_Utils.GetDefaultButtonSize().y); if (btnPanel.ButtonQuantity != 0) { btnPos += btnPanel.transform.up * btnPanel.ButtonQuantity * LC_Utils.GetDefaultButtonPanelOffset(); } GameObject newBtn = LC_Debug.CreateDebugButton(btnLabel, btnPos, onClickFunction, false); newBtn.transform.rotation = btnPanel.transform.rotation; newBtn.transform.parent = btnPanel.transform; btnPanel.ButtonQuantity++; debugBtnObj = newBtn; }
public static GameObject CreateButtonPanel(Transform parent, Vector3 position) { if (LC_Utils.IsBuildForProduction()) { return(LC_Utils.GetDeafultEmptyObject()); // Do nothing } return(LC_GraphicsDebugUtils.CreateButtonPanel(parent, position)); }
public static GameObject CreateDebugButton(Transform parent, string btnLabel, Vector3 position, Action onClickFunction, bool rotateToCamera = true) { if (LC_Utils.IsBuildForProduction()) { return(LC_Utils.GetDeafultEmptyObject()); // Do nothing } return(LC_GraphicsDebugUtils.CreateDebugButton(parent, btnLabel, position, onClickFunction, rotateToCamera)); }
public static GameObject CreateWorldText(Transform parent, string text, Vector3 localPosition, int fontSize, Color color, TextAnchor textAnchor, TextAlignment textAlignment, int sortingOrder) { if (LC_Utils.IsBuildForProduction()) { return(LC_Utils.GetDeafultEmptyObject()); // Do nothing } return(LC_GraphicsDebugUtils.CreateWorldText(parent, text, localPosition, fontSize, color, textAnchor, textAlignment, sortingOrder).gameObject); }
// Creates a Text pop up at the world position public static void TextPopup(string text, Vector3 position) { if (LC_Utils.IsBuildForProduction()) { return; } LC_GraphicsDebugUtils.CreateWorldTextPopup(text, position); }
// World text pop up at mouse position public static void WorldTextPopupMouse(string text) { if (LC_Utils.IsBuildForProduction()) { return; } LC_GraphicsDebugUtils.CreateWorldTextPopup(text, Utils.LC_Utils.GetMouseWorldPosition()); }
public static GameObject CreateWorldText(string text, Transform parent = null, Vector3 localPosition = default(Vector3), int fontSize = 40, Color?color = null, TextAnchor textAnchor = TextAnchor.UpperLeft, TextAlignment textAlignment = TextAlignment.Left, int sortingOrder = LC_Utils.sortingOrderDefault) { if (LC_Utils.IsBuildForProduction()) { return(LC_Utils.GetDeafultEmptyObject()); // Do nothing } if (color == null) { color = Color.white; } return(LC_GraphicsDebugUtils.CreateWorldText(parent, text, localPosition, fontSize, color, textAnchor, textAlignment, sortingOrder).gameObject); }
private void Start() { GameObject btnPanel = LC_Debug.CreateButtonPanel(Vector3.up); DebugButtonPanel.AddButton(btnPanel.GetComponent <DebugButtonPanel>(), "Test 1", () => LC_Debug.TextPopup("Test1", Vector3.up)); DebugButtonPanel.AddButton(btnPanel.GetComponent <DebugButtonPanel>(), "Test 2", () => LC_Debug.TextPopup("Test2", Vector3.up)); DebugButtonPanel.AddButton(btnPanel.GetComponent <DebugButtonPanel>(), "Test 3", () => LC_Debug.TextPopup("Test3", Vector3.up), out GameObject debugBtn); if (debugBtn != null) { debugBtn.GetComponent <DebugButton>().OnClickAction = () => { LC_Debug.TextPopup("Action replace test", debugBtn.transform.position + debugBtn.transform.right * (LC_Utils.GetDefaultButtonSize().x / 2 + LC_Utils.GetDefaultButtonPanelOffset())); } } ; CameraSwitcher.SetupReturnAction(() => Debug.Log("Returning to original camera")); LC_Utils.CreateKeyCodeAction(KeyCode.F1, () => { if (LC_Utils.IsBuildForProduction()) { return; } LC_Debug.UseFreeLookCamera(); }); LC_Utils.CreateKeyCodeAction(KeyCode.F2, () => { if (LC_Utils.IsBuildForProduction()) { return; } LC_Debug.UseFreeLookCamera(); }); LC_Utils.CreateKeyCodeAction(KeyCode.E, () => { if (LC_Utils.IsBuildForProduction()) { return; } LC_Debug.RuntimeDebugObjectsManager.DisableDebugObjects(); }); LC_Utils.CreateKeyCodeAction(KeyCode.R, () => { if (LC_Utils.IsBuildForProduction()) { return; } LC_Debug.RuntimeDebugObjectsManager.EnableDebugObjects(); }); LC_Utils.CreateKeyCodeAction(KeyCode.Backspace, () => { if (LC_Utils.IsBuildForProduction()) { return; } CameraSwitcher.ReturnToOriginalCamera(); }); } }