예제 #1
0
        public static void AddButton(DebugButtonPanel btnPanel, string btnLabel, Action onClickFunction, out GameObject debugBtnObj)
        {
            debugBtnObj = null;
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }

            Vector3 btnPos = btnPanel.transform.position;

            btnPos += btnPanel.transform.up * (btnPanel.ButtonQuantity * LC_Utils.GetDefaultButtonSize().y);

            if (btnPanel.ButtonQuantity != 0)
            {
                btnPos += btnPanel.transform.up * btnPanel.ButtonQuantity * LC_Utils.GetDefaultButtonPanelOffset();
            }

            GameObject newBtn = LC_Debug.CreateDebugButton(btnLabel, btnPos, onClickFunction, false);

            newBtn.transform.rotation = btnPanel.transform.rotation;
            newBtn.transform.parent   = btnPanel.transform;

            btnPanel.ButtonQuantity++;
            debugBtnObj = newBtn;
        }
예제 #2
0
 private void OnMouseUp()
 {
     backgroundSprite.color = backgroundColor;
     if (OnClickAction != null)
     {
         OnClickAction();
     }
     else
     {
         LC_Debug.TextPopup("This button is not assigned a function", transform.position + transform.right * (LC_Utils.GetDefaultButtonSize().x / 2 + LC_Utils.GetDefaultButtonPanelOffset()));
     }
 }
    private void Start()
    {
        GameObject btnPanel = LC_Debug.CreateButtonPanel(Vector3.up);

        DebugButtonPanel.AddButton(btnPanel.GetComponent <DebugButtonPanel>(), "Test 1", () => LC_Debug.TextPopup("Test1", Vector3.up));
        DebugButtonPanel.AddButton(btnPanel.GetComponent <DebugButtonPanel>(), "Test 2", () => LC_Debug.TextPopup("Test2", Vector3.up));
        DebugButtonPanel.AddButton(btnPanel.GetComponent <DebugButtonPanel>(), "Test 3", () => LC_Debug.TextPopup("Test3", Vector3.up), out GameObject debugBtn);

        if (debugBtn != null)
        {
            debugBtn.GetComponent <DebugButton>().OnClickAction = () => { LC_Debug.TextPopup("Action replace test", debugBtn.transform.position + debugBtn.transform.right * (LC_Utils.GetDefaultButtonSize().x / 2 + LC_Utils.GetDefaultButtonPanelOffset())); }
        }
        ;

        CameraSwitcher.SetupReturnAction(() => Debug.Log("Returning to original camera"));


        LC_Utils.CreateKeyCodeAction(KeyCode.F1,
                                     () => {
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }
            LC_Debug.UseFreeLookCamera();
        });

        LC_Utils.CreateKeyCodeAction(KeyCode.F2,
                                     () => {
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }
            LC_Debug.UseFreeLookCamera();
        });


        LC_Utils.CreateKeyCodeAction(KeyCode.E,
                                     () => {
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }
            LC_Debug.RuntimeDebugObjectsManager.DisableDebugObjects();
        });

        LC_Utils.CreateKeyCodeAction(KeyCode.R,
                                     () => {
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }
            LC_Debug.RuntimeDebugObjectsManager.EnableDebugObjects();
        });

        LC_Utils.CreateKeyCodeAction(KeyCode.Backspace,
                                     () => {
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }
            CameraSwitcher.ReturnToOriginalCamera();
        });
    }
}