void UpdatePostEffects(LB_LightingProfile profile) { if (!helper) { helper = GameObject.Find("LightingBox_Helper").GetComponent <LB_LightingBoxHelper> (); } if (!profile) { return; } helper.UpdateProfiles(mainCamera, profile.postProcessingProfile, profile.volumeProfile); // MotionBlur if (profile.MotionBlur_Enabled) { helper.Update_MotionBlur(true); } else { helper.Update_MotionBlur(false); } // Vignette helper.Update_Vignette(profile.Vignette_Enabled, profile.vignetteIntensity); // _ChromaticAberration helper.Update_ChromaticAberration(profile.Chromattic_Enabled, profile.CA_Intensity); helper.Update_Bloom(profile.Bloom_Enabled, profile.bIntensity, profile.bThreshould, profile.bColor, profile.dirtTexture, profile.dirtIntensity, profile.mobileOptimizedBloom, profile.bRotation); // Depth of Field helper.Update_DOF(profile.DOF_Enabled, profile.dofDistance2); // AO if (profile.AO_Enabled) { helper.Update_AO(mainCamera, true, profile.aoType, profile.aoRadius, profile.aoIntensity, profile.ambientOnly, profile.aoColor, profile.aoQuality); } else { helper.Update_AO(mainCamera, false, profile.aoType, profile.aoRadius, profile.aoIntensity, profile.ambientOnly, profile.aoColor, profile.aoQuality); } // Color Grading helper.Update_ColorGrading(profile.colorMode, profile.exposureIntensity, profile.contrastValue, profile.temp, profile.eyeKeyValue, profile.saturation, profile.colorGamma, profile.colorLift, profile.gamma, profile.lut); ////----------------------------------------------------------------------------- /// // Screen Space Reflections helper.Update_SSR(mainCamera, profile.SSR_Enabled, profile.ssrQuality, profile.ssrAtten, profile.ssrFade); }
void Update_Sun(LB_LightingProfile profile) { if (profile.Sun_Enabled) { if (!UnityEngine.RenderSettings.sun) { Light[] lights = GameObject.FindObjectsOfType <Light> (); foreach (Light l in lights) { if (l.type == LightType.Directional) { sunLight = l; if (profile.sunColor != Color.clear) { profile.sunColor = l.color; } else { profile.sunColor = Color.white; } //sunLight.shadowNormalBias = 0.05f; sunLight.color = profile.sunColor; if (sunLight.bounceIntensity == 1f) { sunLight.bounceIntensity = profile.indirectIntensity; } } } } else { sunLight = UnityEngine.RenderSettings.sun; if (profile.sunColor != Color.clear) { profile.sunColor = sunLight.color; } else { profile.sunColor = Color.white; } // sunLight.shadowNormalBias = 0.05f; sunLight.color = profile.sunColor; if (sunLight.bounceIntensity == 1f) { sunLight.bounceIntensity = profile.indirectIntensity; } } } }
public void Update_MainProfile(LB_LightingProfile profile, VolumeProfile volumeProfile) { if (profile) { mainLightingProfile = profile; } if (volumeProfile) { volumeProfileMain = volumeProfile; } }
// Use this for initialization void Start() { helper = GameObject.FindObjectOfType <LB_LightingBoxHelper> (); orginalProfile = helper.mainLightingProfile; if (!mainCamera) { if (GameObject.Find(profile.mainCameraName)) { mainCamera = GameObject.Find(profile.mainCameraName).GetComponent <Camera> (); } else { mainCamera = GameObject.FindObjectOfType <Camera> (); } } }
void UpdateSettings(LB_LightingProfile profile) { // Sun Light Update if (sunLight) { sunLight.color = profile.sunColor; sunLight.intensity = profile.sunIntensity; sunLight.bounceIntensity = profile.indirectIntensity; } else { Update_Sun(profile); } if (profile.sunFlare) { if (sunLight) { sunLight.flare = profile.sunFlare; } } else { if (sunLight) { sunLight.flare = null; } } // Skybox helper.Update_SkyBox(profile.Ambient_Enabled, profile.skyBox); // Update Ambient helper.Update_Ambient(profile.Ambient_Enabled, profile.ambientLight, profile.ambientColor, profile.skyColor, profile.equatorColor, profile.groundColor); // Volumetric Light helper.Update_VolumetricLight(mainCamera, profile.VL_Enabled, profile.vLight, profile.vLightLevel); // Sun Shaft helper.Update_SunShaft(mainCamera, profile.SunShaft_Enabled, profile.shaftQuality, profile.shaftDistance, profile.shaftBlur, profile.shaftColor, sunLight.transform); // Global Fog helper.Update_GlobalFog(mainCamera, profile.Fog_Enabled, profile.fogMode, profile.fogDistance, profile.fogHeight, profile.fogHeightIntensity, profile.fogColor, profile.fogIntensity, profile.Lightweight_Target); }
void UpdateSettings(LB_LightingProfile profile) { // Sun Light Update if (sunLight) { sunLight.color = profile.sunColor; sunLight.intensity = profile.sunIntensity; sunLight.bounceIntensity = profile.indirectIntensity; } else { Update_SunRuntime(profile); } if (profile.sunFlare) { if (sunLight) { sunLight.flare = profile.sunFlare; } } else { if (sunLight) { sunLight.flare = null; } } // Update Ambient helper.Update_Ambient(profile.Ambient_Enabled, profile.ambientLight, profile.skyCube, profile.skyExposure, profile.hdrRotation, profile.skyTint, profile.groundColor, profile.tickness , profile.gradientTop, profile.gradientMiddle, profile.gradientBottom, profile.gradientDiffusion); // Volumetric Light // helper.Update_VolumetricLight(mainCamera,profile.VL_Enabled,profile.vLight,profile.vLightLevel); // Sun Shaft // helper.Update_SunShaft(mainCamera,profile.SunShaft_Enabled, profile.shaftQuality,profile.shaftDistance,profile.shaftBlur,profile.shaftColor,sunLight.transform); // Global Fog helper.Update_GlobalFog(profile.Fog_Enabled, profile.fogMode, profile.fogColorMode, profile.fogColor, profile.fogDistance, profile.fogHeight, profile.fogStart, profile.fogEnd, profile.fogDensity , profile.scatteringAlbedo, profile.freePath, profile.fogAnisotropy, profile.LightProbeDimmer); }
public void ChangeProfile(LB_LightingProfile profile) { Update_Sun(profile); UpdatePostEffects(profile); UpdateSettings(profile); }
void UpdatePostEffects(LB_LightingProfile profile) { if (!helper) { helper = GameObject.Find("LightingBox_Helper").GetComponent <LB_LightingBoxHelper> (); } if (!profile) { return; } helper.UpdateProfiles(mainCamera, profile.postProcessingProfile); // MotionBlur if (profile.MotionBlur_Enabled) { helper.Update_MotionBlur(true); } else { helper.Update_MotionBlur(false); } // Vignette helper.Update_Vignette(profile.Vignette_Enabled, profile.vignetteIntensity); // _ChromaticAberration helper.Update_ChromaticAberration(profile.Chromattic_Enabled, profile.CA_Intensity, profile.mobileOptimizedChromattic); // Foliage helper.Update_Foliage(profile.translucency, profile.ambient, profile.shadows, profile.windSpeed, profile.windScale, profile.tranColor); // Snow helper.Update_Snow(profile.snowAlbedo, profile.snowNormal, profile.snowIntensity); helper.Update_Bloom(profile.Bloom_Enabled, profile.bIntensity, profile.bThreshould, profile.bColor, profile.dirtTexture, profile.dirtIntensity, profile.mobileOptimizedBloom, profile.bRotation); // Depth of Field helper.Update_DOF(mainCamera, profile.DOF_Enabled, profile.dofQuality, profile.dofBlur, profile.dofRange, profile.falloff, profile.visualize); helper.Update_AutoFocus(mainCamera, profile.AutoFocus_Enabled, profile.DOF_Enabled, profile.afLayer, profile.afRange, profile.afBlur, profile.afSpeed, profile.afUpdate, profile.afRayLength); // AO if (profile.AO_Enabled) { helper.Update_AO(mainCamera, true, profile.aoType, profile.aoRadius, profile.aoIntensity, profile.ambientOnly, profile.aoColor, profile.aoQuality); } else { helper.Update_AO(mainCamera, false, profile.aoType, profile.aoRadius, profile.aoIntensity, profile.ambientOnly, profile.aoColor, profile.aoQuality); } // Color Grading helper.Update_ColorGrading(profile.colorMode, profile.exposureIntensity, profile.contrastValue, profile.temp, profile.eyeKeyValue, profile.saturation, profile.colorGamma, profile.colorLift, profile.gamma, profile.lut); ////----------------------------------------------------------------------------- /// // Screen Space Reflections helper.Update_SSR(mainCamera, profile.SSR_Enabled, profile.ssrQuality, profile.ssrAtten, profile.ssrFade); helper.Update_StochasticSSR(mainCamera, profile.ST_SSR_Enabled, profile.resolutionMode, profile.debugPass, profile.rayDistance, profile.screenFadeSize, profile.smoothnessRange); }