예제 #1
0
        private void Start()
        {
            _circleController = GameObject.FindGameObjectWithTag(TagAndString.CIRCLE_TAG)
                                .GetComponent <CircleController>();

            _knifeDir    = gameManager.LevelManager[gameManager.LevelIndex].KnifeDirection;
            _rotatePoint = GameObject.FindGameObjectWithTag(TagAndString.ROTATE_POINT).transform;
        }
예제 #2
0
 public Knife(Vector2 Position, Texture2D Texture, Knife.KnifeDirection Direction)
 {
     this.Position = Position;
     this.Texture = Texture;
     this.dir = Direction;
 }