private void Start() { _circleController = GameObject.FindGameObjectWithTag(TagAndString.CIRCLE_TAG) .GetComponent <CircleController>(); _knifeDir = gameManager.LevelManager[gameManager.LevelIndex].KnifeDirection; _rotatePoint = GameObject.FindGameObjectWithTag(TagAndString.ROTATE_POINT).transform; }
public Knife(Vector2 Position, Texture2D Texture, Knife.KnifeDirection Direction) { this.Position = Position; this.Texture = Texture; this.dir = Direction; }