// Draw the Histogram Map on the GUI. void OnGUI() { if (OpenNIInitialized) { if (!AllPlayersCalibrated || DisplayUserMap) { GUI.DrawTexture(usersMapRect, usersLblTex); } // Find out if any of the currently seen users are trying to calibrate. foreach (uint userId in allUsers) { float progress = KinectWrapper.GetUserPausePoseProgress(userId); if (progress > 0.0) { break; } } } }