/// <summary> /// gets color texture image from Kinect RGB camera /// </summary> /// <returns>RGB image</returns> // public Texture2D GetTextureImage() { // // return this.texture; // } /// <summary> /// gets depth data from Kinect depth camera /// </summary> /// <returns>2D array of pixel depths as bytes</returns> /// <remarks>depth[x=0][y=0] corresponds to top-left corner of image</remarks> // public short[][] GetDepthData() { // // return this.depth; // } /// <summary> /// returns current Kinect camera angle from horizontal /// </summary> /// <returns>camera angle from horizontal</returns> public float GetCameraAngle() { float cameraAngle = 0; KinectWrapper.GetCameraAngle(ref cameraAngle); return(cameraAngle); }