void OnBulletHit(List <Bullet> hittingBullets) { gameObject.SetActive(false); hittingBullets.ForEach(b => b.active = false); //remove all hitting bullets KillScreen killScreen = FindObjectOfType <KillScreen>(); if (!killScreen) { Debug.LogError("no killscreen object found!"); return; } killScreen.OnKill(); }
// Use this for initialization void Start() { MainKillScreen = this; img = GetComponent <RawImage> (); }