Exemple #1
0
    void OnBulletHit(List <Bullet> hittingBullets)
    {
        gameObject.SetActive(false);
        hittingBullets.ForEach(b => b.active = false); //remove all hitting bullets

        KillScreen killScreen = FindObjectOfType <KillScreen>();

        if (!killScreen)
        {
            Debug.LogError("no killscreen object found!");
            return;
        }
        killScreen.OnKill();
    }
 // Use this for initialization
 void Start()
 {
     MainKillScreen = this;
     img            = GetComponent <RawImage> ();
 }