private void GameForm_KeyDown(object sender, KeyEventArgs e) { _keyManager.KeyReaction(e.KeyCode, true); _keyManager.CheckKeysPressed(_player); label2.Text = "X: " + _player.Position.X + " Y: " + _player.Position.Y + " C: " + count++; }
private void GameForm_KeyDown(object sender, KeyEventArgs e) { _keyManager.KeyReaction(e.KeyCode, true); _keyManager.CheckKeysPressed(_player); label2.Text = "X: " + _player.Position.X + " Y: " + _player.Position.Y + " C: " + count++; }