// Start is called before the first frame update void Start() { startingPoint = transform.position; pathScript = GetComponent <AIPath>(); spriterndr = GetComponent <SpriteRenderer>(); goingRight = true; targetPoint = GetNewPos(); pathScript.destination = targetPoint; keyholder = GetComponent <KeyHolderScript>(); }
//Awake is always called before any Start functions void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); keyTakenListeners = new List <IKeyTakenListener>(); }