Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     startingPoint          = transform.position;
     pathScript             = GetComponent <AIPath>();
     spriterndr             = GetComponent <SpriteRenderer>();
     goingRight             = true;
     targetPoint            = GetNewPos();
     pathScript.destination = targetPoint;
     keyholder = GetComponent <KeyHolderScript>();
 }
    //Awake is always called before any Start functions
    void Awake()
    {
        //Check if instance already exists
        if (instance == null)
        {
            //if not, set instance to this
            instance = this;
        }

        //If instance already exists and it's not this:
        else if (instance != this)
        {
            //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager.
            Destroy(gameObject);
        }

        //Sets this to not be destroyed when reloading scene
        DontDestroyOnLoad(gameObject);

        keyTakenListeners = new List <IKeyTakenListener>();
    }