// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Q) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Square))) { Spawn(); } if (Input.GetKeyDown(KeyCode.E) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Triangle))) { clear(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Q) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Triangle))) { ChangeLanguage(); } if (Input.GetKeyDown(KeyCode.E) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Square))) { ShowSubtitle(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.N) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Triangle))) { map.useMiniMap = !map.useMiniMap; if (map.MiniMapActive && !map.useMiniMap && !map.MapActive) { map.DisableMinimap(); mapContainer.SetActive(false); } if (!map.MapActive && map.useMiniMap) { map.EnableMinimap(); mapContainer.SetActive(true); } } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.F) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Triangle))) { ResetObjects(); } if (Input.GetKeyDown(KeyCode.Q) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Square))) { Save(); } if (Input.GetKeyDown(KeyCode.E) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.X))) { Load(); } if (Input.GetMouseButtonDown(0) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.R2))) { FindObjectOfType <updateBulletPoint>().Fire(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Q) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Square))) { Spawn(); } if (Input.GetKeyDown(KeyCode.F) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Triangle))) { ClearPool(); } string text = ""; for (int i = 0; i < spawnObjects.Length; i++) { KS_IPoolObject o = spawnObjects[i].GetComponent <KS_IPoolObject>(); text += o.PoolSettings().tag + ": Active in scene (" + GetAmountOfType(o.PoolSettings().tag) + ") ---- In pool (" + pool.GetAmountOfType(o.PoolSettings().tag) + ")\n"; } wallText.text = text; }
// Update is called once per frame void Update() { if (KS_Input.GetDS4Axis(DS4Axis.DPadX) < 0 || Input.GetKeyDown(KeyCode.Alpha1)) { if (!dpadL) { dpadL = true; ResetTimeScale(); } } else { dpadL = false; } if (KS_Input.GetDS4Axis(DS4Axis.DPadX) > 0 || Input.GetKeyDown(KeyCode.Alpha2)) { if (!dpadR) { dpadR = true; IncreaseTimeScale(); } } else { dpadR = false; } if (KS_Input.GetDS4Axis(DS4Axis.DPadY) < 0 || Input.GetKeyDown(KeyCode.Alpha4)) { if (!dpadD) { dpadD = true; AddHour(); } } else { dpadD = false; } if (KS_Input.GetDS4Axis(DS4Axis.DPadY) > 0 || Input.GetKeyDown(KeyCode.Alpha3)) { if (!dpadU) { dpadU = true; QuickCycle(); } } else { dpadU = false; } if (Input.GetKeyDown(KeyCode.Alpha5) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.X))) { ResetLongLat(); } if (Input.GetKeyDown(KeyCode.Alpha6) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Square))) { SetLongLatFinland(); } if (Input.GetKeyDown(KeyCode.Alpha7) || KS_Input.GetKeyDown(KS_Input.DS4ButtonToKey(DS4KeyCode.Triangle))) { SetLongLatEquator(); } }