private void _ToGame(GamePlayerRecord record, Realm.Map map) { var player = EntityProvider.Create(record.Entity); var itemProvider = new ItemProvider(); var itemAxe = itemProvider.MakeItem("Axe1", 0.5f); var itemSword1 = itemProvider.MakeItem("Sword1", 0.5f); var itemSword2 = itemProvider.MakeItem("Sword2", 0.5f); var itemShield1 = itemProvider.MakeItem("Shield1", 0.5f); player.Bag.Add(itemAxe); player.Bag.Add(itemSword1); player.Bag.Add(itemSword2); player.Bag.Add(itemShield1); foreach (var item in record.Items) { player.Bag.Add(item); } var stage = new GameStage(this._Binder, map.Finder, map.Gate, player); stage.ExitEvent += () => { }; stage.TransmitEvent += _ToRealm; _Machine.Push(stage); }
Value <GamePlayerRecord> IGameRecorder.Load(Guid account_id) { var account = this._Accounts.Find(a => a.Id == account_id); if (account.IsPlayer()) { var record = this._Records.Find(r => r.Owner == account.Id); if (record == null) { record = new GamePlayerRecord { Id = Guid.NewGuid(), Owner = account_id, Items = new Item[] { } }; } return(record); } return(null); }
void IGameRecorder.Save(GamePlayerRecord game_player_record) { var account = _Accounts.Find(a => a.Id == game_player_record.Owner); if (account.IsPlayer()) { var old = _Records.Find(r => r.Owner == account.Id); _Records.Remove(old); _Records.Add(game_player_record); } }
public PlayStage(ISoulBinder binder, IFishStage fish_stage, GamePlayerRecord money) { _Fishs = new List <Fish>(); _Bullets = new List <Bullet>(); _Requests = new Dictionary <int, HitRequest>(); _Binder = binder; _FishStage = fish_stage; _DeadFishCount = 0; _Money = money; _WeaponType = WEAPON_TYPE.NORMAL; _WeaponBet = 10; }
// Sends the details for the game and all players to the database private IEnumerator RecordGameHistory(int blueScore, int redScore) { string winner = "Draw"; if (blueScore > redScore) { winner = "Blue"; } else if (redScore > blueScore) { winner = "Red"; } // create player array GamePlayerRecord[] playerRecords = new GamePlayerRecord[serverManager.ClientCount]; int i = 0; foreach (ClientDataOnServer client in serverManager.RegisteredClients) { string clientTeam = client.ClientTeam == IAIBase.ETeam.TEAM_RED ? "Red" : "Blue"; GamePlayerRecord record = new GamePlayerRecord() { UserID = client.User.UserID, Team = clientTeam, EXP = client.EXP }; playerRecords[i] = record; ++i; } WWWForm gameForm = new WWWForm(); gameForm.AddField("Winner", winner); gameForm.AddField("Players", JsonUtility.SerializeToJson <GamePlayerRecord[]>(playerRecords)); gameForm.AddField("Hash", HashUtility.GetMD5Hash(winner + AppKey.appKey)); WWW response = new WWW(WWWFormUtility.recordGameScoresURL, gameForm); yield return(response); if (response.error == null) { Debug.Log(response.text); } else { Debug.Log(response.error); } }
Value <GamePlayerRecord> IGameRecorder.Load(Guid account_id) { var account = _Accounts.Find(a => a.Id == account_id); if (account.IsPlayer()) { var record = _Records.Find(r => r.Owner == account.Id); if (record == null) { record = new GamePlayerRecord { Id = Guid.NewGuid(), Money = 1000, Owner = account_id }; } return(record); } return(null); }
private void _LoadResult(GamePlayerRecord obj) { this.DoneEvent(obj); }
private void _ToRequestMap(GamePlayerRecord record) { this._GamePlayerRecord = record; _ToRealm("town1"); }
private void _ToQueryRecord() { _GameRecorder.Load(_Account.Id).OnValue += obj => { _GamePlayerRecord = obj; _StageTicketInspector.Initial( new[] { new Common.Data.Stage { Id = 1, Pass = true }, new Common.Data.Stage { Id = 2, Pass = false }, new Common.Data.Stage { Id = 4, Pass = false }, new Common.Data.Stage { Id = 5, Pass = false }, new Common.Data.Stage { Id = 6, Pass = false }, new Common.Data.Stage { Id = 7, Pass = false }, new Common.Data.Stage { Id = 8, Pass = false }, new Common.Data.Stage { Id = 9, Pass = false }, new Common.Data.Stage { Id = 10, Pass = false }, new Common.Data.Stage { Id = 11, Pass = false }, new Common.Data.Stage { Id = 12, Pass = false }, new Common.Data.Stage { Id = 13, Pass = false }, new Common.Data.Stage { Id = 14, Pass = false }, new Common.Data.Stage { Id = 111, Pass = true } }); _ToLoadTradeNotes(); }; }